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 Location:  Home » Video Games » Campaign Chickamauga - Civil War Battles  
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Campaign Chickamauga - Civil War Battles

Campaign Chickamauga - Civil War Battles

Other Views:
From: HPS Simulation
Category: Video Games

Buy New: $29.00
as of 9/10/2010 05:36 CDT details



New (2) from $29.00

Rating: 3.5 out of 5 stars 3 reviews

Format: CD-ROM
Platform: Windows XP Home Edition
Genre: Military and Historical Strategy Games
ESRB: Everyone
Media: CD-ROM
Operating System: Windows XP Home Edition

MPN: 713061000581
UPC: 713061000581
EAN: 0713061000581

Availability: Usually ships in 3-4 business days

Features:
  • 170 standalone scenarios and 80 campaign scenarios
  • 4 different campaigns, each with a weather variant to choose from
  • Scenarios include - Perryville, Stones River, Frankfort, Nashville, Chickamauga, Greater Mill Springs and Chattanooga
  • Large maps and inclusive orders of battle offer unlimited possibilities for user-created scenarios
  • Play modes include A/I, Hot Seat, PBEM, LAN & Internet play

Editorial Reviews:

Product Description
Campaign Chickamauga - Civil War Battles takes you back to a defining moment in the Civil War -- one that could have spelled victory for the South if things had been slightly different. At Chickamauga Creek near Chattanooga, TN there was a battle that earned it a new nickname: "River Of Blood." Chattanooga was a vital rail station at the time and had fallen to Union General Rosecrans. Confederate General Braxton Bragg launched his counteroffensive to retake the city at tiny Chickamauga Creek. The Confederacy had one of its last chances to win the American Civil War here, but the Union stood its ground and repelled them, earning General George Thomas the nickname "Rock of Chickamauga" for his valor.


Customer Reviews:
1 out of 5 stars not so good   February 19, 2009
Robert Watson
0 out of 2 found this review helpful

This game does not play very well - the play is sloppy and the graphics are terrible - on a scale of 1 - 10 it is a 1 - not enjoyable at all


5 out of 5 stars Civil War a good topic and a great game   August 21, 2007
Charles Casterline
4 out of 4 found this review helpful

You must like turn based games or this is not for you. I like the HPS Civil War series of games. Chickamauga is one of the best they have put out yet. The detail is pretty good, though the graphics could be better. Many mods are out there to improve the graphics and add other dimensions to the game. The campaign game is very interesting. Lots of stand alone battles that can be fought in as little as half an hour. If you have enjoyed other games in this series you will really like this one.


5 out of 5 stars AoT vs AOC   June 17, 2007
James W. Durney (Tampa Bay area)
7 out of 7 found this review helpful

The HPS Civil War Campaign Windows games are the best games available for both the gamer and historian. Each game covers one campaign or area, providing a series of historical and hypothetical battles. The battles are played as single games or linked into a campaign with losses and advantages carried forward. In campaign mode, players have to consider "tomorrow" and cannot just attack everything in sight. In campaign mode, decision points determine the direction the campaign takes, while battles determine the decision points. This provides for almost unlimited replay ability as no one campaign will ever match the last one.

Game scale is set to the pace and command abilities of the 19th Century. Each turns is twenty minutes during the day and one hour at night, about 120 yards per hex. Units are regiments, very large regiments can be two counters, artillery units are two gun sections, leaders and supply wagons.

Formations are critical and leaders exist starting at brigade level. Brigade leaders benefit by being in the command range of their division leader, who benefit by being in the command range of their corps commander. These rules, force command cohesion by penalizing players that break up commands. Line, column, limbered, unlimbered, mounted or dismounted enhance movement or combat and require planning and preparation. Having a regiment in the wrong formation will mean you cannot fire, take more casualties or move slowly.

Movement starts at about two miles an hour for an infantry regiment. Terrain, roads and formation increase or decrease this rate.

Combat results in losses and fatigue. Fatigue makes units susceptible to disorganization or route. Disorganized units are less effective and more likely to route. Routed units run from battle and will not fight until rallied. Leaders can rally units and have the best chance of doing so within their command.

While this may sound complicated, it isn't and one set of rules is used in all the games. This is not to say that the games are the same and one approach works in every game. The experienced armies of the Gettysburg and Atlanta games are very different from the green armies at Shiloh. The more open area in Vicksburg presents cavalry opportunities that do not exist in Atlanta.

This game completes the battles in TN during the war when linked with Campaign Franklin. The maps are much larger allowing for battles that can roam for miles and make flanking possible.

A series of games designed to be played against the AI is a major improvement to this series and very welcome! This is the only game with these included adding great value to this game.



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